One Small Step For Gio...


So far so good! This week I have officially begun work developing MULTI-SPACE. After many months without using Unity, instead, pen to paper designing the game, I am sure to be a little rusty (which I am). Forgetting simple grammar in C# and missing out on major logical steps, everything was pointing towards this being a difficult first day developing. Much to my surprise, all went smoothly! I love it when starting a fresh project. A clean slate. . A tidy hierarchy. Conveniently named files. Scripts which I know exactly the purpose of. I am determined to keep it this way...is what I always tell myself, but this time will be different!...which is also what I tell myself!

The first and most fundamental thing I start on after opening my project; player movement! Because I am designing an arcade game, I wanted the player movement to be simple with the movement tied to the two axis only. With two players on  a PC, the control scheme for this uses WSAD and the arrow keys. With some initial problems with the player infinitely sliding in one direction and zooming off into oblivion, I was eventually happy with their speed and drag. 

With player movement nailed, I was ready to tackle my next thing! Shooting! This being an wave system game, shooting had to be my next task. I am happy with how the bullets are firing as they excel swiftly from the astronauts gun. One thing I am unsure about is the colour of the bullet. I initially chose the purple colour as a mutual colour between the two astronauts (red and blue). But when seeing it, I am unconvinced of this choice. Perhaps a light blue bullet will stand out more? Perhaps random colours? I may need help on this choice but for now I will carry on developing and come back to it when I have a clearer idea of what I want.

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